Is No Good Kid an artist?

About the difference between artists and designers.

Is No Good Kid an artist?

This text shares my personal view on the difference between artists and designers. I respect other opinions. And in the end, it’s just wordplay. It doesn’t actually matter that much.

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The difference (by NGK)

As I see it, an artist is someone with unique style of work. You can tell - thatā€˜s Picasso by one look. Or itā€˜s a Beatles song by just a few seconds of listening.

I make my living as a graphic designer. And as a designer working for various clients, I needed to develop ability to adapt the visual style to each project individually.

If you hire me, Iā€˜ll learn about you, your work and your intentions a bunch, and then decide, what kind of visuals you need in order to meet your needs, because thatā€˜s what youā€˜re paying me for: delivering visuals that will help you to fulfill your goals.

image Branding for Golden Kettle Irish Pub, No Good Kid 2024

Artists designing

Donā€˜t get me wrong - thereā€˜s absolutely nothing wrong with artists creating letā€˜s say logos as client work.

When that happens, the branding is influenced by the artistā€˜s unique style, and a part of the artist becomes a part of the project (like Voldemort and his horcruxes, although there has to be a better example 😁). And again, thatā€˜s not automatically a bad thing - as long as the client is aware of it.

And sometimes clients even pick artists intentionally, because they like the artistā€˜s style and want a piece of it for their project. Totally cool.

And to mess it up a bit more, it is possible to be artist and designer in one person. You just have to know which part to turn on, and when.

image Book design for AmityAge + Nostr Lounge design for Tanja & The Gang šŸ’œ, No Good Kid 2025

What am I?

This is what I wrote for my website:

If van Gogh created 10 brand identities, they would probably look very similar. An artist is usually someone with one specific style of work. That’s not me.

I’m a design chameleon. I can connect with the project, find its unique voice, and put it into visuals.

I also need to mention, that No Good Kid was originally intended as a fluid creative collective, and sometimes when working on a project, I invite other creatives to join in.

For example, I canā€˜t draw for shit, so when I get a gig where professional illustrations are needed, I simply work with other designers and lead the project as so called creative director, which means I develop the idea and someone else is performing the design. Sometimes those external creatives want to be credited, sometimes they donā€˜t.

image Book design for bitpunk.fm, No Good Kid feat. other No Good Kid 2025

A bit of art anyway

In recent years, I was part of various projects, where I had the opportunity to bring something from my own taste of design, like the evangelistic project Story316, or a lunarpunk zine Dark Forest.

They basically told me to do whatever I wanted with the design. So yeah, I might have gone a little artistic there, meaning there was no design brief for me to follow and I got to come with my own stuff.

But even then, I wasnā€˜t thinking about No Good Kid first. I did what I believed was best for the project.

image Creative photoshooting with mirrors for Story316, No Good Kid 2020

Itā€˜s a gift

We’re all given various talents.

When an artist is given this gift, the note attached says: This is your unique voice - be known as YOU.

In my case, it goes: There - an ability to support OTHERS.

I might chase visual arts in the future. Creating in different styles would help me develop my own design voice. But not just yet.

Stay no good. šŸ¤˜šŸ»šŸ’€

NGK

https://www.nogoodkid.com/